Posts Tagged ‘Global RuneScape’

Now the section you have all been waiting for. You know how to defend yourselves and have now found a good clan. You also have the required inventories and armor as shown above. Note well that from experience, I have learnt that you have to spend money to gain money. Entering the crater with iron arrows will give you almost no kills at all, unless your range level is 80+. Steels, miths and addies are the only type of arrows you should be pking with. If you make your own clan, the first time you enter should be with iron arrows until you weed out the bsers. Now, I will outline how you can use all these tips and tricks to your advantage.
Be on the lookout always keep your eyes peeled for persons who may be walking around without their clans. Chances are, once you have trained to sufficient levels, the person to get the first hit in will get the kill. Once you see someone, attack them quickly and your clan will do the same. Once they die, pick up the items they drop quickly and follow your leader once again.
Assuming you are victorious, you will see all of your foe’s equipment drop on the ground for you to collect. No one else will be able to see this, but you only have two minutes to pick it up, so it’s a good idea to start choosing what you want to keep as soon as possible - not least because someone hunting you might just track you down!
If you kill someone other than your target
If the person you killed wasn’t your target, you will receive a ‘pick-up penalty’ for not following Mandrith’s rules and you will notice a countdown has started, displayed in the top right of your screen. This countdown has no effect on you unless you pick up items during this time. If you do so, Mandrith will change it to a harsher, ‘leave penalty’ - one that prevents you from leaving, so you are stuck in the area for a few minutes and become an easier target!
While you are trapped in the crater you will find that even logging out won’t help you: you won’t be able to! Even if you close your browser window, you will still be in the crater and vulnerable to attack.
The only way to appease Mandrith is to hunt down and slay your correct target. The guardian of the crater will be pleased by this and remove any countdowns you have been penalised by.
After you kill someone within your clan with a grey skull, and you get the kill, there is an almost 100% chance you will die, simply because when you take the stuff that they had, your skull is going to turn grey, and since the seed of bsing has already been planted, no one will think twice about attacking you. If you decide to leave some stuff on the ground, then attacking the person in the first place would have been a waste because you may have gotten the same items from someone without a grey skull that wasn’t in your clan.
Use your binds I have included binds in your inventory for more than defending yourselves. Once you have caused sufficient damage to an opponent, binding him will ultimately lead to your clan finishing him off for you. You will get the kill if you had damaged him enough. Even if you don’t get the kill, clan members will respect you for helping them get it and of course, there is always next time. Don’t always wait until you hit enough to bind them though,. If there is a big rival clan, bind any worthy opponents so that your clan will have the advantage of killing off their men and ultimately lead to your “owning” of the crater.

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This is a guide to Range Training

Level 1-15(1st): Go train on cows. You can find them at the crafting guild, or at Lumbridge.
Chickens
HP - 3
Drops - Feathers, raw chicken, bones
Locations - East of Lumbridge
Notes - One of the best places for a beginner to go. They have 3hp and drop feathers which you can keep and sell later.
Cows
HP - 8
Drops - Cowhide, raw beef, bones
Location - Falador and crafting guild
Notes - Collect the raw beef, cowhide and bones so you can sell later

Level 16-25(1st): Go train on Zombies. They can be found in Verrock Sewers, Edgeville Sewers, and the graveyard in the wilderness.
Level 16-25(2nd): Go train on Dark Wizards. They can be found in the wilderness north of the White Mountain. They are also at Stone Hedge, south of Verrock.

Minotaurs
HP - 10
Notable Drops - Iron arrows, noted essence, noted copper/tin ore
Location - Lvl 1 of Stronghold of Security
Notes - They have 10hp and drop TONS of iron arrows. It’s good to train there when you’re low on arrows.
Al Kharid Warriors
HP - 19
Notable Drops - Various runes including chaos runes
Location - Mansion outside Al Kharid Bank
Notes - Train behind the bed but they’re usually crowded. Train on them as a last resort.
Level 26-35(1st): Go train on Hill Giants. They can be found in Edgeville Sewers. Use the brass key to get out of the sewers into Verrock for easy transporting.
Barbarians
HP - 24
Notable Drops - Uncut gems, various runes including law runes
Location - Barbarian village bar
Notes - Lots of tables and chairs to hide from, when low on health, you can take some Cooked Meat off the tables.
Varrock sewers Skeletons
HP - 17
Notable Drops - Won’t be picking up
Location - Varrock sewers
Notes - Power range them from across the river.

Level 36-40(1st): Go train on Small Scorpions. They can be found in the Dwarven Mine, or at Al-Kharid mine.
Level 36-40(2nd): Go train on Hill Giants. They can be found in Edgeville Sewers. Use the brass key as a shortcut from the Sewers and Verrock.

Power range shantay Guards
HP - 32
Notable Drops - None
Location - Shantay Pass
Notes - Simply open the jail door and range them from the inside.
White knights
HP - 52
Notable Drops - Uncut gems, mithril arrows (5-10), adamant arrows (2), various runes including law runes and nature runes.
Location - White knight castle in Falador
Notes - Range them from behind the fence or behind the table.

Level 41-50(1st): Go train on Moss Giants. They can be found in Verrock Sewers. Usually very packed.
Moss Giants
HP - 60
Notable Drops - Black square shield, chaos runes, uncut gems, coal, mithril short sword, death runes, steel arrows (30)
Location - Crandor
Notes - Must have started Dragon Slayer to access them, good place to train especially if you want to train prayer as well.
Ice Giants
HP - 70
Notable Drops - Uncut gems, mithril ore, various runes including law runes and nature runes, various weapons and armor including mithril mace, mithril sq shield and black kite shield.
Location - Ice caves
Notes - This safe spot is awesome as the Ice Giants get trapped easily.

Level 50+(1st): Anything that you find to be good exp.
Lesser Demons on Karamja
HP - 79
Notable Drops - Fire runes, rune med helm
Location - Crandor and karamja cave
Notes - Must have started Dragon Slayer to access them. The lesser demons are less crowded on Crandor as people tend to be too lazy to complete Dragon Slayer. I will show you 3 safe spots to range them from.
Stronghold of Security Spiders
HP - 50
Notable Drops - None
Location - Lvl 3 of Stronghold of Security
Notes - This safe spot only works when they AREN’T aggressive. I suggest you melee the spiders until they aren’t aggressive then range them from the safe spot. It shouldn’t take more than 15 minutes before they stop being aggressive. Another way would be tanking the spiders and fighting them toe to toe. This method requires you to have a full inventory of food but it requires a loss less clicking as they aggressive. Another way to train at spiders is to Power Range there. Attack them with bronze arrows and don’t pick them up. You’ll keep attacking them because they’re aggressive and you won’t waste anytime picking up your arrows. The power ranging method is for people who have money to spend. Bronze arrows at 7gp ea at the Lowe’s Archery Shop.

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